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Console

Struct Console 

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pub(crate) struct Console {
    pub(crate) view: View,
    pub(crate) report: Option<ConsoleReport>,
    pub(crate) error: Option<String>,
    pub(crate) selected: Option<UnitId>,
    pub(crate) answer: Option<String>,
    pub(crate) first: bool,
    pub(crate) show: bool,
    pub(crate) started: Instant,
    pub(crate) seconds: f32,
    pub(crate) reduced_motion: bool,
    pub(crate) graph_cache: Cache,
}

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§view: View§report: Option<ConsoleReport>§error: Option<String>§selected: Option<UnitId>§answer: Option<String>

The answer to the last button.

§first: bool§show: bool

--show (from the tray): stay up even when nothing needs attention.

§started: Instant

The animation clock.

§seconds: f32§reduced_motion: bool

PLANARIAN_REDUCED_MOTION=1: show the still mark instead of motion.

§graph_cache: Cache

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impl Console

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pub(crate) fn new() -> (Console, Task<Message>)

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pub(crate) fn theme(&self) -> Theme

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pub(crate) fn subscription(&self) -> Subscription<Message>

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pub(crate) fn activity(&self) -> Option<(Motion, String)>

What the daemon is doing, if anything: “loading” while there is no answer yet, “working” while a transaction is in flight or the daemon answers from its busy snapshot.

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pub(crate) fn motion(&self) -> Motion

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pub(crate) fn mark(&self, size: f32, motion: Motion) -> Element<'_, Message>

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pub(crate) fn refresh(&mut self)

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pub(crate) fn act(&mut self, req: Request)

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pub(crate) fn update(&mut self, m: Message) -> Task<Message>

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pub(crate) fn needs_attention(&self) -> bool

§16a: start visible only when something needs attention (the tray turns amber or red on the same condition).

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pub(crate) fn view(&self) -> Element<'_, Message>

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pub(crate) fn graph_view<'a>( &'a self, r: &'a ConsoleReport, ) -> Element<'a, Message>

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